As an event promoting to gather and openly discuss for global esports development, the 3rd Global Esports Executive Summit (GEES) was held in Busan, South Korea, gathering key stakeholders from 57 countries, 121 organizations (181 participants) on November 13th to 15th.
Four core agendas announced previously in August this year were discussed at GEES 2018.
- ESPORTS GOVERNANCE
- GAMING DISORDER
- ESPORTS PROFIT MODEL
- ESPORTS ADMINISTRATION
‘Esports Governance’ agenda was led by two keynote presentations from both RIOT GAMES (publisher perspective), and CTESA (esports national federation perspective, Chinese Taipei Esports Association), portraying both opinions of the public and private sectors of esports, followed by a panel representing both esports and sports world to discuss on ‘collaboration for esports ecosystem development’.
GEES 2018 this year also introduced a new section, ‘Esports Academic Seminar’, which is a pillar of the Global Esports R&D Center of IESF. As a new initiative to promote esports researches to enhance and support the esports industry development momentum, 4 different researches were presented to the delegates of GEES
|Esports Governance in East Asia||Peichi Chung (The Chinese University of Hong Kong)|
|Understanding & Enriching Esports – Esports research at UC Irvine||Je Seok Lee (University of California, Irvine, USA)|
|Esports Risk Management||Gil Fried (University of New Haven, USA)|
|Esports and Equality||Maria Stukoff (University of Salford, United Kingdom)|
(Related article of Global Esports R&D Center:
Upcoming 4th GEES will once again be held in Busan in 2019 to continuously promote dialogues between sports and esports and reach consensus for promising direction toward a better Esports world.
More detailed information can be found the official 2018 GEES website (https://iesf.rsportz.com/).
- AGENDA – SPEAKER information
|Agenda||Speaker & Panelist|
|Esports Governance||Esports World (Publisher’s perspective)||Ho Min Lee (Riot Games)|
|Esports World (Federation’s perspective)||Brayden Erwin (Chinese Taipei eSports Association)|
|How publishers and federations can collaborate for esports ecosystem development||Ho Min Lee (Riot Games) Vlad Marinescu (Rsportz, Pressident of USeF, Former GAISF Director General) Ian Smith (Esports Integrity Coalition) Serhat Bekedmir (Collegiate Esports League) Brayden Erwin (Chinese Taipei Esports Association)|
|Gaming Disorder||How esports can support gaming disorder||Kevin Morris (Daily Dot) Colin Webster (IESF President) Jason Batzofin (Athletes’ Commission Chair)|
|Esports Profit Model||How AirAsia Allstars created internal & external awareness on esports||Allan Phang (AirAsia Esports)|
|How esports stakeholders can create sustainable profit models and expand the market||Allan Phang (AirAsia Esports) Samart Benjamin Assarasakorn (Benjamins International Group Company Ltd) Sunghoon Jung (Rossetti) Alexey Kuznetsov (Wargamings) Katsuhiro Harada (BANDAI NAMCO Entertainment)|
|Esports Administration||How Korean government has supported esports from administration?||Gyujig Kim (Ministry of Culture, Sports and Tourism)|
|How can administration support the growth of esports?||Gyujig Kim (Ministry of Culture, Sports, and Tourism) Duane Kale (International Paralympic Committee) Charmaine Crooks (NGU Consultant, Five Times Olympian) Peichi Chung (The Chinese University of Hong Kong) Cheol Hag Kim (Korea e-Sports Association) Cristian Mazzei (UN Environment)|